Post by 01 on Dec 30, 2011 23:49:30 GMT -5
NORMAL BATTLE
Normal Battles rules are quite simple, and easily followed. These apply to all of the following systems, and are to be minded at all times.
You may only cast one spell or use one skill per turn, as well as one attack and one defense should you be capable. No more or no less can be used unless you have a skill or item suggesting otherwise.
Mortal injuries can, infact, kill your character if recieved. All injuries play their part somehow, otherwise they wouldn't be called injuries!. If you are cut in the leg, you can assume that you would be slowed down atleast a little bit.
Your classes' stats are your stats. If it says your attack is low - Play it that way. Just because you may be playing in a skill battle doesn't mean a Heavy Axe can out-run or dodge a Twin Blade with ease.
Only one post inbetween Gamemaster posts, or if dueling or fighting, inbetween the fighters' posts. Do not post twice before your opponent has a chance to get his/her move or in the fight.
LEVEL BATTLE
As the name implies, this is the Battle System that runs entirely upon levels. This system implies that, as long as you are a higher level, you are pretty much guaranteed a win.
Keep in mind, however, that this is not always true. Unless you are atleast three levels above the player, it is still possible, although not usually likely, that you could lose to someone that is a lower level than yourself.
This system implies the HP and SP as well - Meaning that if you do not have that much Health, you are more likely to die easier if hit mortally, or even just injured.
Try to judge how much Health you have remaining, and subtract based on how bad your injuries are - Not just by how high the opponent's attack is.
Currently, there is no sure fire way of telling how much an attack takes, or whether it hits, except through good and understanding judgement on both players' parts. Take into account your Classes' Stats and ratings, and use them as a guideline. A Heavy Axe isn't going to have a 100% Accuracy rating against a Twin Blade, unless the latter is injured badly or just not fighting.
SKILL FIGHTS
Skill Fights are whenever players disregard levels and stats, and just go by technicalities and how literate the player can be. You judge your damage and dealings through injuries only, do not die through loss of HP.
Your surroundings and character's outfits are to be taken into consideration during these battles. If your character wears heavy steel armor, they are going to be extremely slow versus a Twin Blade in light clothing. Defense, however, won't be a problem unless the armor can be broken through.
Injuries and wounds are looked at realisticly, and have all the effect on the players. If you suffer a horrific injury and are bleeding badly, you can assume that your character won't be alive much longer if they cannot stop the bleeding and recieve healing.
Also - Skill Points (SP) are kept track of loosely in these battles, meaning that you can use abilities pretty much an infinite amount of times. However, this brings into play the fatigue from using such abilities, and your skill with them if you haven't used them very often. A player first using a Level 3 Blademaster skill isn't going to be as skilled as a Seasoned Veteran doing so. This also applies to a character using their Advanced/Exclusive Classes' best ability - It will most likely fail due to inexperience.
This system, lastly, also means that it is possible for a Level One to take out a Level 15, or higher/lower. Levels, as it has been said, make absolutely, and I repeat, absolutely NO difference in this.
PLAYER DEATHS
When you are killed in The World, your player's body falls to the ground and lays there for a moment. After a few seconds, the body will sieze up and slowly grey out of the field.
At home, your headset will go black with the text 'Game Over' in large, bolded red writing on the screen. After logging back in, you will find that your character is as the playerkiller left it, but logged out and gated out of any fields.[/blockquote][/blockquote][/justify][/size]