Post by 01 on Dec 30, 2011 21:01:37 GMT -5
STARTING SKILLS & SPELLS
• All main classes start with 2 main class skills and 1 level one spell.
except wavemasters!
• Wavemasters start with 3 level one spells.
GAINING SKILLS & SPELLS
• Blademasters, Heavy Blades, Heavy Axes, Long Arms, Twin Blades receive 1 skill or 1 spell per level.
• Wavemasters receive 2 spells each level.
SKILL AND SPELL TREE
• Level 1 skills or spells may be gained without any prerequisites.
• Level 2 skills and spells can only be learned after you already have learned their level 1 prerequisite. For example, Revolver must be learned before you can learn Vak Revolver. GiVak Rom requires that you learn Vak Rom first.
• Level 3 skills and spells can only be learned after you already have learned their level 2 prerequisite. For example, Vak Revolver must be learned before you can learn Vakz Revolver. MeVak Rom requires that you learn GiVak Rom first.
• Level 4 spells can only be learned after you already have learned their level 3 prerequisite. For example, PhaVak Rom requires that you learn MeVak Rom first.
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note: stats are ranked one through five. Five is the strongest/highest, and one is the weakest/lowest. all classes start with 100HP and 50SP as a base, plus their HP/SP per level (ex: 100base + 35HP for level one equals 135HP at level one).
BLADEMASTER CLASS
Blademasters are among the strongest classes in [The World]. They use one medium-sized one-handed blade when in combat. Blademasters rank third in terms of physical strength, and first in physical defense. Blademasters are also coupled with relatively decent accuracy and agility, making them a rather balanced class.
STAT INFO
Health Points per level: 35
Skill Points per level: 15
Physical Attack: 3
Physical Defense: 4
Magic Attack: 2
Magic Defense: 3
Accuracy: 3
Speed/Agility: 3
HEAVY AXEMEN
Heavy Axemen are the tanks of [The World] and specialize in the use of axes. They are the physically strongest of all the classes, boasting the best physical attack power. However, they suffer from relatively low agility and accuracy stats. Their attacks do not hit often, though deal massive damage when landed.
STAT INFO
Health Points per level: 35
Skill Points per level: 15
Physical Attack: 5
Physical Defense: 5
Magic Attack: 2
Magic Defense: 2
Accuracy: 2
Speed/Agility: 2
HEAVY BLADE
Heavy Blades are among the three physically strongest classes in [The World], known for using large, double-handed swords and katanas. In terms of physical strength, Heavy Blades lose only to Heavy Axeman. They generally have higher physical attack power and accuracy than their one-handed counterparts, the Blademasters, but Heavy Blades sacrifice speed and defense in the process.
STAT INFO
Health Points per level: 40
Skill Points per level: 10
Physical Attack: 4
Physical Defense: 4
Magic Attack: 2
Magic Defense: 2
Accuracy: 3
Speed/Agility: 2
LONG ARM
Long Arms are considered to be nearly equal to Twin Blades, though Long Arms use poles and spears as their favored weapons during combat and have superior attack and defense stats. Long Arms are also highly famed due to their extraordinary range, though they sacrifice magical capabilities and do not have as many multi-hit skills as a Twin Blade. However, Long Arms do have decent multi-hit capabilities.
STAT INFO
Health Points per level: 30
Skill Points per level: 20
Physical Attack: 4
Physical Defense: 4
Magic Attack: 2
Magic Defense: 2
Accuracy: 3
Speed/Agility: 3
TWIN BLADES
Twin Blades are [The World]'s rogues, though generally encompasses all other varieties of stealth folk. They are the only class that wields duel weapons. Twin Blades are the most balanced class within [The World], and also have amazing speed and multi-hit abilities. They are commonly referred to as "jack of all trades, master of none." Twin Blade's greatest strength relies on being able to hit as many times as possible before receiving any damage.
STAT INFO
Health Points per level: 25
Skill Points per level: 25
Physical Attack: 3
Physical Defense: 3
Magic Attack: 3
Magic Defense: 3
Accuracy: 4
Speed/Agility: 5
WAVEMASTER
Wavemasters are the mages of [The World]. They give up physical strength and defense for incredible magical prowess. They cast only the strongest spells with wands and staffs, though it has been rumored that some Wavemasters are able to use tomes instead of rods, and have the best SP pool of all the classes within [The World]. They specialize in both healing and attack spells, making them valuable for parties, however it is nearly impossible for a Wavemaster to solo.
STAT INFO
Health Points per level: 15
Skill Points per level: 35
Physical Attack: 1
Physical Defense: 1
Magic Attack: 5
Magic Defense: 5
Accuracy: 3
Speed/Agility: 3
KICKBOXER
The Kickboxer Class was introduced into 'The World' only recently. A Class that doesn't utilize weapons such as swords and spears, but their own fists and feet. Being more flexible and acrobatic than any of the other classes, they tend to fight up close with unforgiving power and speed. Weaker than the other brutes; they are one of the fastest Classes; just under the Twin Blade.
STAT INFO
Health Points per level: 35
Skill Points per level: 25
Physical Attack: 3
Physical Defense: 3
Magic Attack: 2
Magic Defense: 2
Accuracy: 4
Speed/Agility: 4
ARCHER
Just like the Kickboxer class, Archers were only introduced into [The World] just recently. Archers use bows as weapons, such as longbows and crossbows, with arrows, and are a rather balanced class. They have extraordinary accuracy, and their speed is also quite impressive. The rest of their stats are rather average, and thus many Archers rely on Skills to add extra damage to their arrows.
STAT INFO
Health Points per level: 30
Skill Points per level: 20
Physical Attack: 3
Physical Defense: 3
Magic Attack: 3
Magic Defense: 3
Accuracy: 5
Speed/Agility: 4
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