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Post by addy on Dec 31, 2011 19:41:44 GMT -5
The air is humid, so thick with moisture that upon gating in, this will be the first sensation most player characters focus on. All around are steep rock walls, covered in moss and other vegetation; some of these seem to be natural, but others are obviously man-made. In fact, spotted throughout the ravine are the ruins of old buildings, long abandoned and perilous to explore.
The area itself is expansive, almost maze-like in its integrity, with a mixture of ankle-deep water and silt covering the ground. It may seem curiously peaceful at first, until one realizes that not everything is what it seems. The entrance to what can only be a dungeon is marked with a skull crest, and leads into a series of tomb-like underground structures that promise renown and riches, if only one can survive the journey.
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Post by corben on Jan 8, 2012 17:02:17 GMT -5
...Gate In... ...COLLAPSED UNCLEAN TOUCHSTONE..
A novice player, Corben used for the first time the 3 keyword system that allowed the player to reach new or already known location. Although the omega server was a spooky one, or at least the player-base claim that it was, Corben didn't feel scared. It did feel one thing, the oppressive humidity of this place. But this didn't dither him from roaming in this maze of wall. Surprisingly, these weir covered with moss and various vegetation that mixed well with the them of this place. Aside that most of his vestment was now closely tightening around his body, he felt he could survive in such a place. The place seem to exude an aura of calm and peace. What better way for it to drag it's player into unfathomable doom? All sense in alert, Corben lighted a torch and start walking toward what appear to be an endless tunnel. A few minutes of walking and the tunnel quickly gave in to reveal a large cavern of stalagmite and stalactite. There, he took a short break but keeping himself well alerted. It wasn't to long until he heard a noise.
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